![]() This is also an opportunity to coerce players to create an Epic Games account, which could convince several to buy more games on the client. Considering the game will already be free, younger people playing with their friends are likely to spend more money on some cool cosmetics. People are far more likely to play a game online if they’re able to play with their friends, and console preferences can get in the way of that. Implementing cross-play and cross-progression in Rocket League is another reason why the free-to-play route makes so much sense. Comparing that to Fortnite’s astronomical numbers, and how Epic Games is very familiar with how much players spend on battle passes, making Rocket League free-to-play only gives more opportunity for extra income. In August of 2018, Epic reported that they had 78.3 million logging in that month, and there were 12.3 million concurrent players during Travis Scott’s in-game concert in April of this year. Earlier this year, Rocket League hit its highest peak player count, at around half a million. While 75 million players is an incredibly impressive number, it still falls short of Fortnite’s reported 350 million accounts. Related: Lion King Gets The Rocket League Crossover No One Knew They NeededĬonsidering how successful Fortnitehas been for Epic Games, it’s no surprise that Rocket League is following suit. Free items will continue to be available, but all of Psyonix’s income will now come directly from the Rocket Pass and DLC. All past Rocket League-branded DLCs, custom titles, and upgrades for common items will be granted to anyone who received legacy status. Developers Psyonix are promising updated tournaments, a revamped challenge system, and legacy status for anyone who has played Rocket League online before the launch of free to play.
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